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Go Back   VGCore > Gaming Discussion > Xbox 360, Xbox Live, and Xbox Forum
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Old 05-22-2005, 11:00 PM   #11
Jive Turkey
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I doubt that, but it is possible, But it definately will have a butt-load less memory, which is more important?
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Old 05-23-2005, 06:23 AM   #12
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Ps3 has an Nvidia at 550 mhz.
360 has an ATI at 500mhz.

It is just faster.
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Old 05-24-2005, 02:09 PM   #13
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yeah but an xbox can be modded so idk.
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Old 05-24-2005, 03:26 PM   #14
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You can mod anything really.
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Old 06-07-2005, 07:07 AM   #15
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Quote:
Originally posted by Spartan 117@May 10 2005, 10:03 PM
2 types of Xbox Live:
Xbox Live Silver (no subscription required)
Xbox Live Gold (subscription benefits)

Features for Gold service
(S) Also for Silver
(O) Also for Offline

- Seamless transition to Xbox Live account from Xbox to Xbox 360
- Access to MMOs (additional fees may apply) (S)
- Free Xbox Live weekends (S)
- Multiplayer online gameplay
- Avatar for gamer profile(S)(O)
- Motto for gamer profile (S)(O)
- Personalized look for Xbox System Guide (S)(O)
- Offline achievments (S)(O)
- Online achievements (S)
- Access to other players' Gamer cards via Live (S)
- Cumulative gamer score (S)(O)
- Location/language profile (S)(O)
- Reputation (S)
- Enahnced matchmaking using above
- Skill level matchmaking
- Gameplay style profile (casual, competitive, etc.)
- Recent players list (S)
- Free and premium download game content(S)
- Free and premium downloadable movies, music, tv (S)
- Downloadable demos/trailers (S)
- Microtransactions (S)
- Custom playlist in every game (S)(O)
- Play music from portable devices (S)(O)
- View images from digital camera (S)(O)
- Strem media from Windows XP (S)(O)
- Interactive screen savers (S)(O)
- Track info for CDs (S) (O)
- Communication with voice, video or text (S)

The Hardware:
1. Support for DVD-video, DVD-Rom, DVD-R/RW, CD-DA, CD-Rom, CD-R, CD-RW, WMA CD, MP3 cd, JPEG photo CD
2. All games supported at 16:9, 720p and 1080i, anti-aliasing
3. Customizable face plates to change appearance
4. 3 USB 2.0 ports
5. Support for 4 wireless controllers
6. Detachable 20GB drive
7. Wi-Fi ready

Custom IBM PowerPC-based CPU
- 3 symmetrical cores at 3.2 GHz each
- 2 hardware threads per core
- 1 VMX-128 vector unit per core
- 1 MB L2 cache

CPU Game Math Performance
- 9 billion dots per second

Custom ATI Graphics Processor
- 500 MNz
- 10 MB embedded DRAM
- 48-way parallel floating-point shader pipelines
- unified shader architecture

Memory
-512 MB GDDR3 RAM
- 700 MNz DDR

Memory Bandwidth
- 22.4 GB/s memory interface bus bandwidth
- 256 GB/s memory bandwidth to EDRAM
- 21.6 GB/s frontside bus

Audio
- Mulitchannel surround sond output
- Supports 48khz 16-bit audio
- 320 independent decompression channels
- 32 bit processing
- 256+ audio channels

Spartan 117 :ph34r:
CPU:
Cell Processor -- PowerPC-base Core @3.2GHz
1 VMX vector unit per core
512KB L2 cache
7 x SPE @3.2GHz
7 x 128b 128 SIMD GPRs
7 x 256KB SRAM for SPE
* 1 of 8 SPEs reserved for redundancy
Total floating point performance: 218 GFLOPS

GPU:
RSX @550MHz
1.8 TFLOPS floating point performance
Full HD (up to 1080p) x 2 channels
Multi-way programmable parallel floating point shader pipelines

Sound:
Dolby 5.1ch, DTS, LPCM, etc. (Cell-base processing)

Memory:
256MB XDR Main RAM @3.2GHz
256MB GDDR3 VRAM @700MHz

System Bandwidth:
Main RAM: 25.6GB/s
VRAM: 22.4GB/s
RSX: 20GB/s (write) + 15GB/s (read)
SB: 2.5GB/s (write) +
2.5GB/s (read)


System Floating Point Performance:
2 TFLOPS

Storage:
HDD: Detachable 2.5" HDD slot x 1

I/O:
USB: Front x 4, Rear x 2 (USB2.0)
Memory Stick: Standard/Duo, PRO x 1
SD: standard/mini x 1
CompactFlash (Type I, II) x 1


Communication:
Ethernet: (10BASE-T, 100BASE-TX, 1000BASE-T) x 3 (input x 1 + output x 2)
Wi-Fi: IEEE 802.11 b/g
Bluetooth
Bluetooth 2.0 (EDR)

Controller:
Bluetooth (up to 7)
USB2.0 (wired)
Wi-Fi (PSP&reg
Network (over IP)

AV Output:
Screen size: 480i, 480p, 720p, 1080i, 1080p
HDMI: HDMI out x 2
Analog: AV MULTI OUT x 1
Digital audio: DIGITAL OUT (OPTICAL) x 1


Disc media (read only):
CD: PlayStation&reg; CD-ROM; PlayStation&reg;2 CD-ROM
CD-DA: CD-DA (ROM); CD-R; CD-RW
SACD: SACD Hybrid (CD layer); SACD HD
DualDisc: DualDisc (audio side); DualDisc (DVD side)
DVD: PlayStation&reg;2 DVD-ROM; PLAYSTATION&reg;3 DVD-ROM
DVD-Video: DVD-ROM; DVD-R; DVD-RW; DVD+R; DVD+RW
Blu-ray Disc: PLAYSTATION&reg;3 BD-ROM
BD-Video: BD-ROM; BD-R ;BD-RE
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Old 06-07-2005, 08:16 AM   #16
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Nvidia has revealed that the RSX GPU in the PlayStation 3 is still under development, and that the hardware has yet to be finalized.

Speaking at the JP Morgan technology conference, Nvidia CFO Marv Burkett said that the RSX chip has yet to be manufactured by the company, and that Sony will ultimately be producing the chip itself.

Hence, the E3 tech demos weren't running on the actual RSX GPU but on an upcoming next-gen PC chip, which shares similar capabilities to the PlayStation 3 GPU.

This further puts a cloud over the true graphical capabilities over the PlayStation 3, which initially blew away attendees with groundbreaking graphics that seemed to overshadow the Xbox 360. Microsoft has meanwhile fired back, releasing comparative specs between the 360 and the PS3--which supposedly show that Microsoft's console is superior to Sony's.

However, even the 360 console hardware has yet to be finalized; most game demos were running on Apple G5s in an Alpha or pre-Alpha state. Especially for the PlayStation 3, it will likely be at least a couple months of waiting before games can be seen in their true form.

gamepro.com
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Old 06-10-2005, 05:06 AM   #17
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cool, i didnt know most of that
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