VGcore.com    Forums    Blogs    PC    PS3    PS2    PSP    Xbox 360    Live    Xbox    Wii    GameCube    DS
<? echo ; ?>
         
 CONTENT      
   News
   Reviews
   Previews
   Videos
   Cheats
   Release Dates
 
 GAMES           
   PC
   Playstation 3
   Playstation 2
   Sony PSP
   Xbox 360
   Xbox Live
   Xbox
   Nintendo Wii
   GameCube
   Nintendo DS
 
 COMMUNITY 
   Forums
   Blogs
   Login
   Sign Up
   My Account
 



Go Back   VGCore > Gaming Discussion > Xbox 360, Xbox Live, and Xbox Forum
User Name
Password
Reply
 
Thread Tools

Re: Crackdown, yes or no?
Old 05-09-2007, 03:25 PM   #21
loCoZakk51
Newbie

loCoZakk51's Avatar
 
loCoZakk51 is Offline:
Location: Carrollton, Georgia
Posts: 11
Default Re: Crackdown, yes or no?

Quote:
Originally Posted by GibtheGamer View Post
Did you try to get all the acheivments and orbs? That takes up a good bit of time.
i finished the game with about 350 of the orbs and didnt really bother with the achievements, but im sure if i took the time to do all that then i would have probably played it a lot longer
__________________

E-Mail: zach.kilgore@yahoo.com | AIM: ZackizzleNizzle

You decide---> http://www.vgcore.com/forum/characte...html#post37954
  Reply With Quote

Re: Crackdown, yes or no?
Old 05-10-2007, 03:45 PM   #22
GibtheGamer
Your Daddy
VGcore Staff

GibtheGamer's Avatar
 
GibtheGamer is Offline:
Location: Deep South
Posts: 1,480
Default Re: Crackdown, yes or no?

Truly, that's the only entertaining aspect of the game...for some, anyway. I only played about six hours of the game and got real bored. Others (like my brother) play it continuously to find the orbs.
__________________




  Reply With Quote

Re: Crackdown, yes or no?
Old 05-10-2007, 05:00 PM   #23
Dillweedshake
room for rent

Dillweedshake's Avatar
 
Dillweedshake is Offline:
Posts: 860
Default Re: Crackdown, yes or no?

Have you guys seen all the new DLC for it.... holy cr@p!


Title Update Items:

Reset Gangs: In place of the current option to reset the city’s crime (unlocked by defeating all 21 bosses), the gangs can now be completely reset in the main campaign.

Easier Orb Hunting: Imagine how great it would be if when searching for the last remaining hidden agility orbs the audio range on each of them got wider as fewer remained; well imagine no longer. Audio ”ping” range is now gradually increased when searching for the last 50 percent of hidden orbs, and 20 percent of agility orbs.

Ground Strike: Available to a four star strength agent only, it is now possible to slam downwards while airborne by holding the attack button. The resulting strike is deadly to anything it hits, with an additional shockwave stunning nearby enemies.

Improved firing over low walls: Agents can now fire downwards at a greater angle while taking partial cover behind a low wall.

Targeting enhancements: Improved target lock prioritization of enemies behind vehicles as well as live enemies over corpses.

Those damn fire hydrants!: The fire hydrants were near indestructible but were also hard to spot. Now, though still best avoided, they can be smashed over for a far less unreasonable penalty.

Stunt Ring Visibility: Stunt Rings are now much easier to locate.

No “Lefty Flip” on vehicle control: Removal of the lefty flip on vehicle control so that left-handed players can aim with the left stick, but still steer with the right stick.

Persisting Charges & Mines: Limpet Charges (and the new Proximity Mines) will persist at all times within the game world and not just when within a certain range of the player.

Distant Explosions: No matter where the explosion(s), players will be able to see them provided they have a line of sight… it’s always a clear day in Pacific City!

Ramp Truck Issues: Some vehicles didn’t seem to get on well with the ramp truck, but we never intended this to be a SUV-only toy. Now none of them can get enough of it!

Camera Enhancements: Better camera for performing vehicle stunts or driving on near vertical surfaces (particularly with Top Level Agency SUV or new Peacekeeper Buggy). Also vertigo-inducing tweaks for those long leaps of faith.

Player to player precision shots: We’ve dropped the PvP lock-on but now another agent can be hit with a head or leg shot using normal targeting.
__________________
http://www.myspace.com/fchard


Last edited by Dillweedshake : 05-10-2007 at 05:03 PM.
  Reply With Quote

Re: Crackdown, yes or no?
Old 05-10-2007, 05:04 PM   #24
Dillweedshake
room for rent

Dillweedshake's Avatar
 
Dillweedshake is Offline:
Posts: 860
Default Re: Crackdown, yes or no?

Free-For-All Pack” Free Downloadable Content:

Keys to the City: The ultimate Cheat Mode! Enter this mirror of the main Campaign for a clean-slate game that can be fully exploited and customized for a single play session.

(Note: Achievements and leaderboards will be disabled in this mode)
  • Build a pile of 100 explosive drums at the top of the Agency Tower – then let it rip!
  • Spawn a ramp truck anywhere, and it’ll stay there
  • Create an agency vehicle or one of the new Peacekeeper vehicles any time, any place
  • Players can set character skills however they want them, or just activate the accelerated skill leveling feature (“Crackdown” demo anyone?)
  • Check out “Super Agent Agility” to jump ridiculous distances, swim faster than a torpedo and sprint faster than a speeding bullet (almost)
  • Try the “Super Agent Strength” to toss a truck with deadly accuracy further than ever dreamt. Boot enemies into the stratosphere!
  • Get the most out of the exciting selection of new weaponry by activating infinite ammo. Max out the selection at each supply point too!
  • Do all of this without skipping a beat of the action – the pop-up cheat menu is always available during play without pausing the game

Vehicle Impounding: The Agency Garage has been given an overhaul; this was partly to accommodate the brand new Peacekeeper Vehicles, but also to allow Agents to impound their favorites so that they’re always available…in their preferred color.

* Impounding is simple: commandeer the vehicle and return it to the garage
* Vehicles that aren’t yet impounded are displayed as feint images, so players can see at a glance what’s missing from their collection
* The “Confiscator” achievement awaits those who simply had to catch ‘em all

“Getting’ Busy Bonus Pack” Premium Downloadable Content:

New Vehicles:

Agency Patrol Buggy:

* Double wishbone suspension absorbs the bumps in spectacular fashion
* Rides over anything – even when scaling near vertical surfaces
* Insane air control
* Roof mounted, independently aiming mini-gun activated with either “B” or “Left Bumper”



Agency Pursuit Vehicle:

* Ridiculously powerful mono-****pit race car
* Acceleration that blows away everything else in the city
* Incredible grip and top speed
* Those road race leaderboard times are set to tumble!



Agency Armored Vehicle:

* Like the Agency Truck, the AAV can smash through barricades with ease
* Tank-like in design, occupants are completely protected from assault
* Surprisingly fast and agile for its size
* Rockets fired from independently aiming main turret with either “B” or “Left Bumper”


New Equipment

MSK Lobber

* Mini rockets are thrown out from the rotating muzzle section before their boosters ignite and swarm towards their target.
* The homing mini-rockets are incredibly agile making this the ultimate fire-and-forget weapon

EX1 “Proximity Charge”

* Similar to the standard issue “Limpet Charge,” these can be attached to any surface.
* A visible local field is generated when the charge is set. Enemy penetration of this field will result in detonation
* In a bid to reduce the extensive civilian casualties lying in the wake of any crime fighting Agent, intelligent threat-sensing technology prevents the charge from detonating when a firearm is not detected
* Unfortunately the technology isn’t quite intelligent enough to prevent detonation due to field penetration by another Agent



HRX “Harpoon”

* A powerful gas powered mechanism capable of launching a deadly, razor-sharp spear over large distances with incredible accuracy
* Can be used to ensure enemies “stick around” when players need them to, or to attach perps to their vehicle if they need to take them downtown…or around town



MZ360 “Mini-Gun”

* The ultimate fast-firing projectile weapon
* “Spin-up” to full fire rate takes some time, but the devastation is incredible
* Comes with a bountiful supply of high-caliber ammunition



VS1 “Cloaking Device”

* The perfect device for the Agent that likes his action served psychotic, or for anyone that just needs to get under the radar from time to time
* Renders the player barely visible and off radar
* The VS1 is fuelled by Agency suit armor; when depleted an Agent can find themselves distressingly vulnerable

and a hole lot more http://previews.teamxbox.com/xbox-36.../Crackdown/p1/
__________________
http://www.myspace.com/fchard


Last edited by Dillweedshake : 05-10-2007 at 05:20 PM.
  Reply With Quote

Re: Crackdown, yes or no?
Old 05-11-2007, 11:43 AM   #25
Crusader
Text-based Badass
VGcore Admin

Crusader's Avatar
 
Crusader is Offline:
Location: Seattle
Posts: 892
Default Re: Crackdown, yes or no?

Wow. I knew I loved Crackdown. As if I didn't play it enough as it is...
__________________
I will reward your bravery with eternal agony!
Currently Playing: FEAR (360), Tiger Woods '07 (360) God of War 2 (PS2), Final Fantasy VI (GBA)

Xbox Live Gamertag: "Only1Crusader"

  Reply With Quote

Re: Crackdown, yes or no?
Old 05-12-2007, 02:29 AM   #26
ALOEUS
Father of Giants

ALOEUS's Avatar
 
ALOEUS is Offline:
Location: NC
Posts: 471
Default Re: Crackdown, yes or no?

Whats the advantage of the Getting' Busy Bonus Pack?? The damn thing costs 800 points!!
__________________




Chuck Norris appeared in the "Street Fighter II" video game, but was
removed by Beta Testers because every button caused him to do a roundhouse
kick. When asked bout this "glitch," Norris replied, "That's no glitch."
  Reply With Quote

Re: Crackdown, yes or no?
Old 05-13-2007, 06:09 PM   #27
Crusader
Text-based Badass
VGcore Admin

Crusader's Avatar
 
Crusader is Offline:
Location: Seattle
Posts: 892
Default Re: Crackdown, yes or no?

The only update they'd really need is one to make your agent do a roundhouse kick like Chuck Norris.
__________________
I will reward your bravery with eternal agony!
Currently Playing: FEAR (360), Tiger Woods '07 (360) God of War 2 (PS2), Final Fantasy VI (GBA)

Xbox Live Gamertag: "Only1Crusader"

  Reply With Quote

Re: Crackdown, yes or no?
Old 05-13-2007, 07:43 PM   #28
ALOEUS
Father of Giants

ALOEUS's Avatar
 
ALOEUS is Offline:
Location: NC
Posts: 471
Default Re: Crackdown, yes or no?

A better hand to hand system would be sweet but I doubt they would go that far.
__________________




Chuck Norris appeared in the "Street Fighter II" video game, but was
removed by Beta Testers because every button caused him to do a roundhouse
kick. When asked bout this "glitch," Norris replied, "That's no glitch."
  Reply With Quote

Re: Crackdown, yes or no?
Old 05-14-2007, 04:30 PM   #29
GibtheGamer
Your Daddy
VGcore Staff

GibtheGamer's Avatar
 
GibtheGamer is Offline:
Location: Deep South
Posts: 1,480
Default Re: Crackdown, yes or no?

All the buttons should do a roundhouse kick... lol
__________________




  Reply With Quote

Re: Crackdown, yes or no?
Old 05-14-2007, 10:50 PM   #30
ALOEUS
Father of Giants

ALOEUS's Avatar
 
ALOEUS is Offline:
Location: NC
Posts: 471
Default Re: Crackdown, yes or no?

Then they would have to call it chuckdown.
__________________




Chuck Norris appeared in the "Street Fighter II" video game, but was
removed by Beta Testers because every button caused him to do a roundhouse
kick. When asked bout this "glitch," Norris replied, "That's no glitch."
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off



All times are GMT -5. The time now is 12:42 PM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |
Hot Games: Halo 3 | Super Smash Bros. Brawl | Crysis | Dead Rising | Metal Gear Solid 4
About Us | Contact Us | Staff | Join Staff | Advertise
Copyright ©2003-2007 VGcore. All Rights Reserved. Privacy Policy | Terms of Use