VGcore.com    Forums    Blogs    PC    PS3    PS2    PSP    Xbox 360    Live    Xbox    Wii    GameCube    DS
<? echo ; ?>
         
 CONTENT      
   News
   Reviews
   Previews
   Videos
   Cheats
   Release Dates
 
 GAMES           
   PC
   Playstation 3
   Playstation 2
   Sony PSP
   Xbox 360
   Xbox Live
   Xbox
   Nintendo Wii
   GameCube
   Nintendo DS
 
 COMMUNITY 
   Forums
   Blogs
   Login
   Sign Up
   My Account
 



Go Back   VGCore > Other Discussion > The Lounge
User Name
Password
Reply
 
Thread Tools

old console "wars"
Old 07-02-2005, 12:56 PM   #1
rap4life
Member

rap4life's Avatar
 
rap4life is Offline:
Location: Fresno CA
Posts: 66
Default old console "wars"

-CPU
*Microsoft Xbox (2001)
Intel P3
733MHz
32-bit INT, 80-bit FP, 64-bit MMX
128-bit SSE
32KB L1, 128KB L2
1980 MIPS
2.93 GFLOPS
1.0 GB/sec Bus


*Nintendo GameCube (2001)
IBM Gekko
485MHz
32-bit INT, 64-bit FP
64KB L1, 256KB L2
1125 MIPS
1.94 GFLOPS
1.3 GB/sec Bus


*Sony PlayStation 2 (2000)
Emotion Engine
300MHz
128-bit INT, 128-bit FP
24KB L1
16KB Scratch
8KB VU0
32KB VU1
450 MIPS
6.2 GFLOPS
66M Vertices/Sec
2.4 GB/s Internal
1.2 GB/s Graphics
3.2 GB/s Memory


*Sega Dreamcast (1999)
Hitachi SH4
200MHz
32-bit INT, 64-bit FP
24KB L1
360 MIPS
1.4 GFLOPS
800 MB/sec Bus

-Graphics

*Microsoft Xbox (2001)
NVIDIA XGPU
233MHz
1.9G Texels/Sec
3.7G Samples/Sec
DX8 Shaders
80 GFLOPS
106M Vertices/Sec
Compression FSAA
32-bit Color
6.4 GB/sec Bus


*Nintendo GameCube (2001)
ATI Flipper
162MHz
650M Texels/Sec
T&L Engine
8.6 GFLOPS
Compression FSAA
24-bit Color
3MB (20 GB/s)
2.6 GB/sec Bus


*Sony PlayStation 2 (2000)
Sony GS
150MHz
1.2G Texels/Sec
32-bit Color
4MB (48 GB/s)
1.2 GB/sec Bus


*Sega Dreamcast (1999)
PowerVR Series 2
100MHz
100M Texels/Sec
Deferred Rendering
Compression FSAA
32-bit Color
8MB (800 MB/s)

-Sound

*Microsoft Xbox (2001)
NVIDIA MCPX
256 2D Voices
64 3D Voices
Dolby Digital 800 MB/sec Bus

*Nintendo GameCube (2001)
Macronix DSP
64 2D Voices
ADPCM 81 MB/sec Bus

*Sony PlayStation 2 (2000)
SPU2
48 2D Voices
ADPCM 2MB


*Sega Dreamcast (1999)
Yamaha Processor
64 2D Voices
ADPCM 2MB

-Data

*Microsoft Xbox (2001)
64MB (6.4 GB/s)
DVD (8.54GB)
10/100 Ethernet
8GB HDD


*Nintendo GameCube (2001)
24MB (2.6 GB/s)
16MB (81 MB/s)
1.5GB Discs
Expansion 56K Modem Ethernet


*Sony PlayStation 2 (2000)
32MB (3.2 GB/s)
DVD (4.7GB)
CD (650MB)
Expansion 56K Modem 10/100 Ethernet 40GB HDD


*Sega Dreamcast (1999)
16MB (800 MB/s)
12x GD-ROM (1GB)
56K Modem
Expansion 10/100 Ethernet

Did you console(s) do good. i have xbox and DC
  Reply With Quote

Old 07-02-2005, 01:03 PM   #2
rap4life
Member

rap4life's Avatar
 
rap4life is Offline:
Location: Fresno CA
Posts: 66
Default

-CPU
*Nintendo 64 (1996)
MIPS R4300i
93.75MHz
64-bit
24KB L1
125 MIPS
250 MB/sec Bus


*Sony PlayStation (1995)
MIPS R3000A
33.87MHz
32-bit
5KB L1
30 MIPS
132 MB/sec Bus


*Sega Saturn (1995)
2x Hitachi SH2
28.6MHz
32-bit
28 MIPS (each)
Hitachi SH1
20 MHz
32-bit
20 MIPS

-Graphics

*Nintendo 64 (1996)
SGI RCP
62.5MHz
100 MFLOPS
150K Polygons/Sec
32-bit Color
500 MB/sec Bus


*Sony PlayStation (1995)
256 x 256 Sprite Size
Sprite Effects
360K Polygons/Sec
Geometry Engine
MJPEG Decompression
24-bit Color
1MB Video RAM


*Sega Saturn (1995)
VDP1 (Sprite/Geometry)
VDP2 (Background)
200K Polygons/Sec
5 Parallax Backgrounds
2 Rotating Playfields
24-bit Color
1.5MB Video RAM

-Sound

*Nintendo 64 (1996)
SGI RCP
64 2D Voices
ADPCM
500 MB/sec Bus


*Sony PlayStation (1995)
SPU
24 PCM Channels
512KB Audio RAM


*Sega Saturn (1995)
Motorola 68EC000
Yamaha FH1 DSP
32 PCM Channels
8 FM Channels
512KB Audio RAM

-Data

*Nintendo 64 (1996)
4MB (500 MB/s)
Cartridge (32MB)
Expansion
4MB RAM


*Sony PlayStation (1995)
2MB Main RAM
2x CD-ROM
32KB CD RAM


*Sega Saturn (1995)
2MB Main RAM
2x CD-ROM
512KB CD RAM
Expansion
28.8K Modem
  Reply With Quote

Old 07-02-2005, 01:12 PM   #3
rap4life
Member

rap4life's Avatar
 
rap4life is Offline:
Location: Fresno CA
Posts: 66
Default

1 set
-CPU
*Sega Master System (1986)
Z80, 3.58MHz, 8-bit

*Nintendo NES (1985)
MOS 6502, 1.79MHz, 8-bit


-Graphics
*Sega Master System (1986)
256x192 Resolution
52/256 Colors
64 Sprites
32x32 Sprite Size
16KB Video RAM

*Nintendo NES (1985)
8-Bit PPU
256x240 Resolution
16/52 Colors
64 Sprites
8x16 Sprite Size
2KB Video RAM


-Sound
*Sega Master System (1986)
4 Channels

*Nintendo NES (1985)
4 Channels


-Data
*Sega Master System (1986)
8KB Main RAM, Sega Card (32KB), Cartridge (512KB)

*Nintendo NES (1985)
2KB Main RAM, Cartridge (512KB)


2nd set
-CPU
*Sega Genesis (1989)
Motorola 68000, 7.6MHz, 16-bit

*Nintendo SNES (1991)
WDC 65C816, 3.58MHz, 16-bit


-Graphics

*Sega Genesis (1989)
VDP
320x224 Resolution, 64 Colors
9-bit Palette, 80 Sprites
32x32 Sprite Size, 2 Parallax Backgrounds
64KB Video RAM

*Nintendo SNES (1991)
16-Bit PPU
256x224 Min Res., 512x448 Max Res.
256 Colors, 15-bit Palette, 128 Sprites
64x64 Sprite Size, 4 Parallax Backgrounds
64KB Video RAM


-Sound
*Sega Genesis (1989)
Z80 (3.58MHz)
TI 76489 (PSG)
Yamaha YM 2612 (FM)
10 Channels
8KB Audio RAM

*Nintendo SNES (1991)
Sony SPC700 <<<<<<Funny
8 ADPCM Channels
64KB Audio RAM


-Data
*Sega Genesis (1989)
64KB Main RAM
Cartridge (4MB)
Expansion 1x CD-ROM

*Nintendo SNES (1991)
128KB Main RAM, Cartridge (6MB)


Set 3
Sega 32X (1994) - Sega Genesis Expansion

-CPU
2x Hitachi SH2
23MHz
32-bit
23 MIPS (each)

-Graphics
VDP
50K Polygons/Sec
320x224 Resolution
32K Colors

-Sound
+2 Channels to Genesis

-Data
+512KB to Genesis Cartridge (4MB)
Expansion 1x CD-ROM
Did your console(s) do good. i have the Gen, NES, sega 32X
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Electronic Arts developing next-gen console game in Japan VGCore News Playstation 3, Playstation 2, and PSP Forum 0 07-13-2005 04:00 PM
Console Wars! Spartan The Lounge 6 07-02-2005 05:52 PM
Next Gen Console choice X Box 360 Xbox 360, Xbox Live, and Xbox Forum 9 06-24-2005 09:05 AM



All times are GMT -5. The time now is 06:56 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |
Hot Games: Halo 3 | Super Smash Bros. Brawl | Crysis | Dead Rising | Metal Gear Solid 4
About Us | Contact Us | Staff | Join Staff | Advertise
Copyright ©2003-2007 VGcore. All Rights Reserved. Privacy Policy | Terms of Use