VGcore.com    Forums    Blogs    PC    PS3    PS2    PSP    Xbox 360    Live    Xbox    Wii    GameCube    DS
<? echo ; ?>
         
 CONTENT      
   News
   Reviews
   Previews
   Videos
   Cheats
   Release Dates
 
 GAMES           
   PC
   Playstation 3
   Playstation 2
   Sony PSP
   Xbox 360
   Xbox Live
   Xbox
   Nintendo Wii
   GameCube
   Nintendo DS
 
 COMMUNITY 
   Forums
   Blogs
   Login
   Sign Up
   My Account
 



Go Back   VGCore > Gaming Discussion > Computer Gaming Forum
User Name
Password
Reply
 
Thread Tools

Postal MOD Finishes Top 15 of 2005
Old 02-14-2006, 09:58 PM   #1
Cyguration
Staff Writer
VGcore Staff

Cyguration's Avatar
 
Cyguration is Offline:
Location: Detroit
Posts: 133
Default Postal MOD Finishes Top 15 of 2005

A little news from a newsletter about a mod for one of the most violent games of all time.


-------


*/POSTAL MOD AW7 Finishes in Top 15
For 2005 on MODdb/*
*
Tucson, AZ* "You know you have real fans when a MOD of a game like
*POSTAL* &ndash; which has been unfairly branded as the poster
program for videogame violence and been made into a convenient
industry scapegoat for years now &ndash; finishes in the Top 15 of a
major poll," observed delighted Running With Scissors' CEO Vince
Desi.

Vince was referring to the fact that MOD legend and *POSTAL 2* maven
Kamek's *AW7* had finished tied for fifteenth position in the
month-long poll conducted by MODdb.com to determine the best MODs of
2005.

In *AW7* (a 7-day long extension of /Apocalypse Weekend/), Kamek
mixed the most savory ingredients of *POSTAL 2* and its climactic
installment, /Apocalypse Weekend/ before turning loose his own
imagination. According to the results
<http://features.moddb.com/218/?fpage=1>;, the MOD community turned in
nearly 30,000 votes on their favorite work and AW7 finished tied for
the 15th slot with /Alien Swarm/ in the Overall Top MODs category.

"I first started working on *AW7* not too long after /Apocalypse
Weekend/ was released here in the states," Kamek recalled. "I'd
played through the game a few times and was kind of disappointed with
the rigid structure. It was mission-oriented and you couldn't deviate
off the beaten path, which was one of the greatest features of
*POSTAL 2*. The new weapons freaking rocked, though! I had so much
fun with the flying machete. The only problem was that you couldn't
take these weapons back to the original /Postal 2/ game -- you were
confined to /Apocalypse Weekend/'s levels. You COULD bring the
weapons back into *POSTAL 2* levels, but the pawns in the *POSTAL 2*
maps don't respond properly to those weapons."

Thus was born *AW7*, Kamek's second major MOD release (the first
being /Airmail/ for /POSTAL 2: Share the Pain/). He initially
fashioned new subclasses of the /AW/ pawns to fit them into *POSTAL
2* then laboriously replaced each and every character in the original
P2 maps with an AW-format NPC. Still not satisfied, he got permission
from fellow MODman M@DJackal to incorporate M@DModz elements into
/AW7/.

According to MODdb.com: "/Apocalypse Weekend 7-Day Game/ takes the
best elements of both /*POSTAL 2*/ and /Apocalypse Weekend/, throws
in a bunch more weapons, mixes in a touch more variety to the NPCs,
and allows you to go absolutely friggin' nuts. While not a complete
overhaul by any means, 7-Day Game expands on the original universe
just enough to keep players grounded in a familiar universe while
opening up a wealth of additional options to play around with.

"And did I mention the Katana? Man, is that thing fun...".

For access to the MOD itself, check out the AW7 page
<http://mods.moddb.com/6008/>; then check out the AW7 thread on the
forums
<http://web2.gopostal.com/cgi-bin/ib3/ikonboard.cgi?act=st;f=4;t=17832>;.

Kamek reports two patches in the works. "One is a bugfix patch,
which will repair all the problems that I didn't get around to for
release, and the other is the ED Weapons patch, which will enable the
use of certain Eternal Damnation weapons in the game.

"I did a lot of work on /AW7/," Kamek acknowledges, "but without all
the other people who chipped in, it wouldn't be much other than just
AW weapons in Postal 2 maps.

Congratulations to Kamek from everyone at Running With Scissors.

For more information on cool *POSTAL* products and gear, visit our
new expanded site www.gopostal.com <http://www.gopostal.com/>;

*/Running With Scissors/ develops and publishes outrageous software
just for the hell of it. Visit *http://www.gopostal.com/*

Last edited by Cyguration : 02-14-2006 at 10:01 PM.
  Reply With Quote
Reply


Currently Active Users Viewing This Thread: 1 (0 members and 1 guests)
 
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

vB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tokyo Game Show 2005 floor plan VGCore News Playstation 3, Playstation 2, and PSP Forum 0 09-06-2005 07:00 AM
xbox360 games rap4life Xbox 360, Xbox Live, and Xbox Forum 9 08-16-2005 06:30 PM
Yahoo! and Microsoft to Keynote 2005 Game Developers Conference VGCore News Xbox 360, Xbox Live, and Xbox Forum 0 07-27-2005 07:00 PM



All times are GMT -5. The time now is 11:06 AM.

Powered by vBulletin® Version 3.6.4
Copyright ©2000 - 2008, Jelsoft Enterprises Ltd.

| Home | Register | FAQ | Members List | Calendar | Today's Posts | Search | New Posts |
Hot Games: Halo 3 | Super Smash Bros. Brawl | Crysis | Dead Rising | Metal Gear Solid 4
About Us | Contact Us | Staff | Join Staff | Advertise
Copyright ©2003-2007 VGcore. All Rights Reserved. Privacy Policy | Terms of Use