A little news from a newsletter about a mod for one of the most violent games of all time.
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*/POSTAL MOD AW7 Finishes in Top 15
For 2005 on MODdb/*
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Tucson, AZ* "You know you have real fans when a MOD of a game like
*POSTAL* – which has been unfairly branded as the poster
program for videogame violence and been made into a convenient
industry scapegoat for years now – finishes in the Top 15 of a
major poll," observed delighted Running With Scissors' CEO Vince
Desi.
Vince was referring to the fact that MOD legend and *POSTAL 2* maven
Kamek's *AW7* had finished tied for fifteenth position in the
month-long poll conducted by MODdb.com to determine the best MODs of
2005.
In *AW7* (a 7-day long extension of /Apocalypse Weekend/), Kamek
mixed the most savory ingredients of *POSTAL 2* and its climactic
installment, /Apocalypse Weekend/ before turning loose his own
imagination. According to the results
<http://features.moddb.com/218/?fpage=1>;, the MOD community turned in
nearly 30,000 votes on their favorite work and AW7 finished tied for
the 15th slot with /Alien Swarm/ in the Overall Top MODs category.
"I first started working on *AW7* not too long after /Apocalypse
Weekend/ was released here in the states," Kamek recalled. "I'd
played through the game a few times and was kind of disappointed with
the rigid structure. It was mission-oriented and you couldn't deviate
off the beaten path, which was one of the greatest features of
*POSTAL 2*. The new weapons freaking rocked, though! I had so much
fun with the flying machete. The only problem was that you couldn't
take these weapons back to the original /Postal 2/ game -- you were
confined to /Apocalypse Weekend/'s levels. You COULD bring the
weapons back into *POSTAL 2* levels, but the pawns in the *POSTAL 2*
maps don't respond properly to those weapons."
Thus was born *AW7*, Kamek's second major MOD release (the first
being /Airmail/ for /POSTAL 2: Share the Pain/). He initially
fashioned new subclasses of the /AW/ pawns to fit them into *POSTAL
2* then laboriously replaced each and every character in the original
P2 maps with an AW-format NPC. Still not satisfied, he got permission
from fellow MODman M@DJackal to incorporate M@DModz elements into
/AW7/.
According to MODdb.com: "/Apocalypse Weekend 7-Day Game/ takes the
best elements of both /*POSTAL 2*/ and /Apocalypse Weekend/, throws
in a bunch more weapons, mixes in a touch more variety to the NPCs,
and allows you to go absolutely friggin' nuts. While not a complete
overhaul by any means, 7-Day Game expands on the original universe
just enough to keep players grounded in a familiar universe while
opening up a wealth of additional options to play around with.
"And did I mention the Katana? Man, is that thing fun...".
For access to the MOD itself, check out the AW7 page
<http://mods.moddb.com/6008/>; then check out the AW7 thread on the
forums
<http://web2.gopostal.com/cgi-bin/ib3/ikonboard.cgi?act=st;f=4;t=17832>;.
Kamek reports two patches in the works. "One is a bugfix patch,
which will repair all the problems that I didn't get around to for
release, and the other is the ED Weapons patch, which will enable the
use of certain Eternal Damnation weapons in the game.
"I did a lot of work on /AW7/," Kamek acknowledges, "but without all
the other people who chipped in, it wouldn't be much other than just
AW weapons in Postal 2 maps.
Congratulations to Kamek from everyone at Running With Scissors.
For more information on cool *POSTAL* products and gear, visit our
new expanded site
www.gopostal.com <http://www.gopostal.com/>;
*/Running With Scissors/ develops and publishes outrageous software
just for the hell of it. Visit *
http://www.gopostal.com/*