lol did u even read the first paragraph: Earlier this year, Yoshi Touch & Go introduced the concept of a side-scrolling platform design in a touch-sensitive control mechanic. As successful as the game was in its completed form, it was an unbelievable tease due to the fact that it wasn't a full-blown production, at least in a contemporary sense. Without the usual beginning-middle-end structure, this more arcade-style of game design felt hollow to gamers expecting more out of their gaming buck. To those people, I say this: let me introduce you to the excellent Kirby Canvas Curse experience.
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