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Re: New Super Mario Brothers
Old 05-23-2006, 02:31 PM   #9
Danzego
Avid Gamer

 
Danzego is Offline:
Location: The Great Northwest
Posts: 292
Default Re: New Super Mario Brothers

I was just giving you a bit of a hard time, man.


The game is really sweet, by the way. As far as sidescroller Mario games go, my hierarchy has been Super Mario World>>>>SMB 3>>>>>>>>>>SMB 2>> SMB.

This new one fits somewhere around the level of Super Mario Bros. 3 for me. It's kind of like a weird hybrid of SMB 3 and World with a callback to the original, mostly for looks (no doubt to get people who played the original to see it and go "Hey!! I know that!!!" and then try it, finding a whole new game).

Unfortunately, it's not all that hard, but it does have a fair amount of secrets and not all of them are just pushed right under your nose. Heck, on some levels, you have to come into the level with a certain powerup rather than having it on the level and making it obvious what you have to do. That's a bit un-Mariolike, because usually you can tell what you have to do since the stuff you need is right there. One other bummer is there's no Star World type secret area. Something blistering hard would have really been welcome here.

I'm sure you'll start seeing people doing speed runs in no time flat. True to form (well, at least SMB 1, 2, and 3 form), you can find warps that will quickly push you way forward in the game. Just in what I've found, I'd be willing to bet if everything presents itself perfectly (since there's some randomness since the powerups to get the secrets aren't right there on the level they're needed), the game can probably be run through in 15-30 minutes.

I want to find all the secret worlds first though, before I start messing with that crap.
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