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Re: World Of Warcraft
Old 04-24-2006, 09:42 PM   #8
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Default Re: World Of Warcraft

Quote:
Originally Posted by GibtheGamer
I don't know much about Starcraft, so enlighten me and tell me how it would have to operate differently, me curious!
Well Starcraft and Warcraft are originally both RTS games. World of Warcraft was an MMORPG that was created from the Warcraft storyline and involves you controlling a character on the world of Warcraft (hence the title) and focusing on increasing its growth rather than controlling armies like an RTS. The reason why this framework wouldn't work for a Starcraft MMORPG is because the Starcraft story takes place on dozens of worlds, none of which have any huge significance like Azeroth does (the one and only world in Warcraft).

Basically, the setting of Starcraft wouldn't allow for an expansive and free roaming feeling that you get in World of Warcraft just because then the gaming area would be too large. You would have large land areas on each planet, with a bunch of different planets for each race and faction. These land areas would have to be large because otherwise it wouldn't feel like you could go anywhere. The problem with having each planet area being large is that the overall gaming area will be gigantic and several times the size of the World of Warcraft land, which is mind bogglingly huge.

Also keep in mind that if you're a certain race, it would be illogical to explore and quest in a planet that is controlled by an enemy race or faction. Realistically speaking, you wouldn't be able to get onto the planet's surface because of planetary defenses and whatnot. Now this would result in having immense areas of lands exclusive to certain races or factions. Obviously, this wouldn't bode well for an MMORPG community.

The reason why the World of Warcraft framework works so well for World of Warcraft is because character interaction is encouraged and found everywhere you go. Interaction with other humans is a key factor in having a successful MMORPG. In order for a "World of Starcraft" to be successful, character interaction would have to be maximized, therefore minimizing the size of planets and reducing the "massive" feeling of an MMORPG.

I'm sorry if you can't understand this as it's not edited and written off the top of my head. I'll try to answer any other questions you have.
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